000 | 01698cam a22004214a 4500 | ||
---|---|---|---|
001 | 14414555 | ||
003 | OSt | ||
005 | 20150716115404.0 | ||
008 | 060615s2006 nyua b 001 0 eng | ||
010 | _a 2006047629 | ||
015 |
_aGBA690266 _2bnb |
||
016 | 7 |
_a013584327 _2Uk |
|
020 | _a1403975051 (alk. paper) | ||
020 | _a9781403975058 (alk. paper) | ||
020 | _a0230602525 | ||
020 | _a9780230602526 | ||
035 | _a(OCoLC)ocm70158562 | ||
035 | _a(OCoLC)70158562 | ||
040 | _aSEKU | ||
042 | _apcc | ||
050 | 0 | 0 |
_aLC 1037 _b.S3 2006 |
100 | 1 | _aShaffer, David Williamson. | |
245 | 1 | 0 |
_aHow computer games help children learn _cDavid Williamson Shaffer ; foreword by James Paul Gee. |
250 | _a1st ed. | ||
260 |
_aNew York : _bPalgrave Macmillan, _c2006. |
||
300 |
_axii, 242 p. : _bill. ; _c25 cm. |
||
504 | _aIncludes bibliographical references (p. [215]-233) and index. | ||
505 | 0 | _aEpistemology: The Debating Game -- Knowledge: The Digital Zoo -- Skills: Escher's World -- Values: The Pandora Project -- Identity: Science.net -- The Future: Urban Science. | |
650 | 0 |
_aCareer education _xComputer-assisted instruction. |
|
650 | 0 |
_aVocational guidance _xComputer-assisted instruction. |
|
650 | 0 | _aComputer games. | |
650 | 0 | _aLearning, Psychology of. | |
650 | 0 | _aVirtual reality in education. | |
856 | 4 | 2 |
_3Contributor biographical information _uhttp://www.loc.gov/catdir/enhancements/fy0662/2006047629-b.html |
856 | 4 | 2 |
_3Publisher description _uhttp://www.loc.gov/catdir/enhancements/fy0662/2006047629-d.html |
856 | 4 | 1 |
_3Table of contents only _uhttp://www.loc.gov/catdir/enhancements/fy0662/2006047629-t.html |
942 |
_2lcc _cGEN |
||
999 |
_c6105 _d6105 |