000 01698cam a22004214a 4500
001 14414555
003 OSt
005 20150716115404.0
008 060615s2006 nyua b 001 0 eng
010 _a 2006047629
015 _aGBA690266
_2bnb
016 7 _a013584327
_2Uk
020 _a1403975051 (alk. paper)
020 _a9781403975058 (alk. paper)
020 _a0230602525
020 _a9780230602526
035 _a(OCoLC)ocm70158562
035 _a(OCoLC)70158562
040 _aSEKU
042 _apcc
050 0 0 _aLC 1037
_b.S3 2006
100 1 _aShaffer, David Williamson.
245 1 0 _aHow computer games help children learn
_cDavid Williamson Shaffer ; foreword by James Paul Gee.
250 _a1st ed.
260 _aNew York :
_bPalgrave Macmillan,
_c2006.
300 _axii, 242 p. :
_bill. ;
_c25 cm.
504 _aIncludes bibliographical references (p. [215]-233) and index.
505 0 _aEpistemology: The Debating Game -- Knowledge: The Digital Zoo -- Skills: Escher's World -- Values: The Pandora Project -- Identity: Science.net -- The Future: Urban Science.
650 0 _aCareer education
_xComputer-assisted instruction.
650 0 _aVocational guidance
_xComputer-assisted instruction.
650 0 _aComputer games.
650 0 _aLearning, Psychology of.
650 0 _aVirtual reality in education.
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy0662/2006047629-b.html
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/enhancements/fy0662/2006047629-d.html
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/enhancements/fy0662/2006047629-t.html
942 _2lcc
_cGEN
999 _c6105
_d6105